Quick tip: Switching from UV to tiled/indexed coordinates Interpolation and Bilinear Interpolation ft. Procedural Nodes (part 6) - Getting variety from the texture nodes in Blender Math in the node editor #5 Trigonometric Functions (Sine, Cosine, Tan, ArcTan) Math in the node editor #4 Round, Floor, Ceiling Math in the node editor #3 Minimum, Maximum, Less than, Greater than Math in the node editor #2 Power, Log, Square Root, Absolute Math in the node editor #1 Basic Arithmetic Keyboard Shortcuts in Blender (Node editor only) Use Images in Blender like Stickers for Tattoos etc. If by this point you have found the nodes to be beneficial to your work, read the extended treatise on how to create Procedural Materials fron Blender Insight Ī short Overview over the available nodes and their parameters: Cycles Input Encyclopedia įlat Color Textures with Texture Atlassing Such as Diffuse, Glossy, Fresnel, Mix and so on. Then read this piece by Chocofur, it gives the usual combinations of nodes that you need to make materials. It explains the Plugging and Pulling of stuff and is mercifully short and concise. Start with the Video Quickguide by CG Matter. They will help you understand the Node System if you want to set up your own materials or unfuck materials on models that you downloaded. Shader Nodes: These are Blender Shader Node Guides for complete beginners. Importance of the Blockin with Primitives for Sculpting īlender Concepts Explained: Arrimus explains Selected and Active ObjectsĪrrimus explains how Right Clicking cancels the Move Part of and Extrusion, but not the Extrude Part Luca Rood: Everything about Baking Procedural Textures into Maps: It teaches you all basic interaction skills with the program. You should watch each one of these videos, because knowing how these principles work will inform everything you do in your 3D package of choice.īeginners: Eric Selin's Beginner Primer Do not read on. This is an appreciable difference from Blender, which is entirely free.3D Basic Principles: Before you even start with anything software specific, you should make sure that you have at least heard about the concepts that make 3D graphics possible. Maya, however, can be a little expensive to switch to if you’re just getting started or are a solo artist. There's a lot of support for Maya in the form of tutorials thanks to its parent company Autodesk, which has even created another modeling software called 3DS Max, though knowing which 3D modeling software of the two is the right one for you can be a little tricky. The animation tools available with Maya often outpace what Blender can do, with faster playback and more intuitive editors being available. The UI is simple, clean, and many find it easier to use than Blender’s interface. Maya is seen as an industry-standard in many places, and though Blender is incredibly popular, there are still many situations where Maya will be the better option.Īs for the software itself, Maya is an incredibly powerful rendering, animating, modeling, and sculpting tool. Maya is an ideal alternative to Blender if you’re really hoping to break into the industry as opposed to pursuing modeling, sculpting, or animating as a hobby.
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